refutation graph - ορισμός. Τι είναι το refutation graph
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Τι (ποιος) είναι refutation graph - ορισμός

USED IN COMPUTER GAMES TO SPEED UP THE SEARCH OF THE GAME TREE
Refutation table

Null graph         
GRAPH WITHOUT EDGES (ON ANY NUMBER OF VERTICES)
Empty tree; Empty graph; Null Graph; Null tree; Singleton graph; Edgeless graph; Order-zero graph
In the mathematical field of graph theory, the term "null graph" may refer either to the order-zero graph, or alternatively, to any edgeless graph (the latter is sometimes called an "empty graph").
Turán graph         
  • The [[octahedron]], a 3-[[cross polytope]] whose edges and vertices form ''K''<sub>2,2,2</sub>, a Turán graph ''T''(6,3). Unconnected vertices are given the same color in this face-centered projection.
GRAPH
Turan graph; Cocktail party graph; Octahedral Graph; Octahedral graph
The Turán graph, denoted by T(n,r), is a complete multipartite graph; it is formed by partitioning a set of n vertices into r subsets, with sizes as equal as possible, and then connecting two vertices by an edge if and only if they belong to different subsets. Where q and s are the quotient and remainder of dividing n by r (so n = qr + s), the graph is of the form K_{q+1, q+1, \ldots, q, q}, and the number of edges is
Dense graph         
GRAPH IN WHICH THE NUMBER OF EDGES IS CLOSE TO THE MAXIMUM FOR ITS NUMBER OF VERTICES
Sparse graph; Graph density; Density (graph theory)
In mathematics, a dense graph is a graph in which the number of edges is close to the maximal number of edges (where every pair of vertices is connected by one edge). The opposite, a graph with only a few edges, is a sparse graph.

Βικιπαίδεια

Transposition table

A transposition table is a cache of previously seen positions, and associated evaluations, in a game tree generated by a computer game playing program. If a position recurs via a different sequence of moves, the value of the position is retrieved from the table, avoiding re-searching the game tree below that position. Transposition tables are primarily useful in perfect-information games (where the entire state of the game is known to all players at all times). The usage of transposition tables is essentially memoization applied to the tree search and is a form of dynamic programming.

Transposition tables are typically implemented as hash tables encoding the current board position as the hash index. The number of possible positions that may occur in a game tree is an exponential function of depth of search, and can be thousands to millions or even much greater. Transposition tables may therefore consume most of available system memory and are usually most of the memory footprint of game playing programs.